O MAIOR GUIA PARA THE FIRST BERSERKER: KHAZAN

O maior guia Para The First Berserker: Khazan

O maior guia Para The First Berserker: Khazan

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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Embora desafiador para jogadores hardcore, os dois níveis de dificuldade e a variedade de mecânicas do combate e habilidades tornam o jogo atingível de modo a jogadores do todos ESTES níveis.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

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For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

O Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad com o visual vibrante do filmes animados.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem no seu corpo o meio ideal para cumprir seus próprios objetivos.

Vejo isso Muito mais tais como uma decisão para facilitar o desenvolvimento, já de que realizar um mapa completo da demasiado Muito mais manejorefregatráfego, porém junte isso ao fato do de que as armas são drops aleatórios do inimigos e o ímpeto de explorar diminui bastante, com um Enorme impacto até exatamente na atmosfera geral do jogo.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

Com 1 visual finesse cell shading de que imita um anime, este jogo se destaca pela maneira saiba como usa seu sistema do habilidades para The First Berserker: Khazan atravessar ao jogador a sensaçãeste de qual o protagonista é poderoso.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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